The Codex of MydEmpire
This page explains how your empire actually works — from land slots and blueprints to factory setup, maintenance, upgrades, EMP utility, and reward share. The goal is simple: turn your assets into a productive industrial network.
Core Gameplay Loop
MydEmpire is not about holding assets passively. Strength comes from converting land slots and blueprints into active factories that keep producing EP over time.
Land
Factory Slots
- L1 Frontier → 1 slot
- L2 Estate → 2 slots
- L3 Industrial Zone → 3 slots
B5 Limitation
Each land can contain maximum 1 B5 factory.
Upgrade Behavior
- L1 → direct high-tier build possible, but low-start paths are more restricted
- L2 → supports two slots, but only one can reach B5
- L3 → supports three slots, but only one can reach B5
Blueprints
Blueprints define both the industry type and the starting strength of the factory you build. When used for construction, the blueprint is consumed.
Blueprint Levels
- B1 → Basic
- B2 → Improved
- B3 → Advanced
- B4 → High
- B5 → Elite
Extra Blueprint Minting
Extra blueprint minting is only allowed when your total available land slots are greater than your current blueprint count. EMP spent on this goes to treasury support.
Factories
A factory is created by combining one land slot, one blueprint, and EMP. After construction, it becomes a persistent production asset inside your empire.
Initial Factory Setup Cost
- L1 Frontier → 40 EMP
- L2 Estate → 80 EMP
- L3 Industrial Zone → 150 EMP
Setup cost depends on land tier, not blueprint level.
Factory States
- Building → under construction
- Active → producing EP
- Upgrading → temporarily paused for upgrade
- Inactive → no production until maintenance is restored
Build Time
- B1 → 1 day
- B2 → 2 days
- B3 → 3 days
- B4 → 4 days
- B5 → 5 days
EMP utility
EMP is the core internal utility resource used for:
- Factory setup
- Upgrades
- Maintenance
- Extra blueprint minting
EMP from packs is soulbound gameplay utility. EMP purchased through the shop follows the fixed exchange reference of 100 EMP = 1 HIVE.
EP System
EP (Empire Power) measures the productive strength of your empire.
- Generated by active factories
- Boosted by relics
- Used to determine reward share
Production can accumulate for up to 7 days before claim efficiency stops increasing.
Maintenance
Cycle
Each factory runs on a 7-day maintenance cycle.
How Payment Works
Maintenance is paid factory-by-factory in EMP for a fixed 7-day renewal. It is not a percentage claim on HIVE rewards.
Renewal Window
Renewal is allowed only in the final 2 days of the current cycle, creating a practical maximum of 9 days of remaining maintenance.
- Factories stop producing when maintenance expires
- No penalty beyond inactivity
- Players must visit and renew factories individually
- Maintenance exists to support active empire management, not passive automation
Upgrades
Upgrades cost
- B1 → B2: 50 EMP
- B2 → B3: 100 EMP
- B3 → B4: 200 EMP
- B4 → B5: 400 EMP
Required Active Days
- B1 → B2: 30 days
- B2 → B3: 60 days
- B3 → B4: 120 days
- B4 → B5: 240 days
Rewards
Rewards are distributed by EP share:
- Maximum emission can reach up to 0.5% of treasury
- Actual emission is adjusted by treasury health
- No guaranteed return is promised
Relics
- +3% EP per relic
- Maximum 2 counted
- Total relic boost cap = 6%
Relics are rare strategic boosters and can also unlock premium convenience such as instant upgrade after active-day requirements are met.
Writ
Writ is a Genesis strategic asset connected to Founder-level status and long-term ecosystem privilege.
Shop
- Buy sealed packs
- Buy EMP
- Mint eligible extra blueprints
Marketplace
- Tradable: EMP, Blueprint, Relic, Writ
- Land trading in a future phase
- EMP fee: 3%
- Other assets: 5%
- Trades in HIVE
P2P Transfer
- No platform fee
- Direct transfer allowed
- Platform is not responsible for off-market deals
New Player Guide
- Buy a Genesis pack
- Open and review your assets
- Build your first factory
- Maintain it regularly
- Upgrade when eligible
- Expand your empire slot by slot