The Codex of MydEmpire
This page explains how your empire actually works — from land slots and blueprints to factory setup, maintenance, upgrades, EMP utility, and reward share. The goal is simple: turn your assets into a productive industrial network.
Core Gameplay Loop
MydEmpire is not about holding assets passively. Strength comes from converting land slots and blueprints into active factories that keep producing EP over time.
PACK TRANSPARENCY
Genesis Pack Drop Rates
Each Genesis Pack contains 1 Land, 1 Blueprint, and EMP based on the land tier received. Packs may also include bonus rewards.
Land + EMP
| Land Tier | Probability | EMP Received |
|---|---|---|
| L1 Frontier | 75% | 30 EMP |
| L2 Estate | 22% | 60 EMP |
| L3 Industrial Zone | 3% | 120 EMP |
Main Blueprint Level
| Blueprint Level | Probability |
|---|---|
| B1 | 55% |
| B2 | 25% |
| B3 | 14% |
| B4 | 5% |
| B5 | 1% |
Bonus Drops
| Bonus Item | Chance |
|---|---|
| Bonus Blueprint | 5% |
| Bonus EMP | 10% |
| Relic (Founder Packs) | 0.25% |
| Relic (Expansion Packs) | 0.10% |
Blueprint Mint Rates
| Blueprint Level | Probability |
|---|---|
| B1 | 55% |
| B2 | 25% |
| B3 | 14% |
| B4 | 5% |
| B5 | 1% |
Land
Factory Slots
- L1 Frontier → 1 slot
- L2 Estate → 2 slots
- L3 Industrial Zone → 3 slots
B5 Limitation
Each land can contain maximum 1 B5 factory.
Land defines how many factories you can operate. Higher-tier land increases your expansion capacity but does not guarantee higher efficiency without proper blueprint and upgrade strategy.
Blueprints
Blueprints define both the industry type and the starting strength of the factory you build. When used for construction, the blueprint is consumed.
Blueprint Levels
- B1 → Basic
- B2 → Improved
- B3 → Advanced
- B4 → High
- B5 → Elite
Extra Blueprint Minting
Extra blueprint minting is allowed when your total available land slots exceed your current blueprint count.
- Cost = 50% of current pack price (USD)
- Converted to HIVE at time of mint
- Equivalent EMP is deducted
All EMP spent on blueprint minting supports the treasury and strengthens long-term reward sustainability.
Factories
A factory is created by combining one land slot, one blueprint, and EMP. After construction, it becomes a persistent production asset inside your empire.
Initial Factory Setup Cost
- L1 Frontier → 40 EMP
- L2 Estate → 80 EMP
- L3 Industrial Zone → 150 EMP
Setup cost depends on land tier, not blueprint level.
Factory States
- Building → under construction
- Active → producing EP
- Upgrading → temporarily paused for upgrade
- Inactive → no production until maintenance is restored
Build Time
- B1 → 1 day
- B2 → 2 days
- B3 → 3 days
- B4 → 4 days
- B5 → 5 days
EMP utility
EMP is the core internal utility resource used for:
- Factory setup
- Upgrades
- Maintenance
- Extra blueprint minting
EMP from packs is soulbound gameplay utility. EMP purchased through the shop follows the fixed exchange reference of 100 EMP = 1 HIVE.
EP System
EP (Empire Production) measures the productive strength of your empire.
- Generated by active factories
- Boosted by relics
- Used to determine reward share
EP is not stored or accumulated. It represents your real-time production power and directly affects your share of rewards.
Maintenance
Cycle
Each factory runs on a 7-day maintenance cycle.
How Payment Works
Maintenance is paid factory-by-factory in EMP for a fixed 7-day renewal. It is not a percentage claim on HIVE rewards.
Renewal Window
Renewal is allowed only in the final 2 days of the current cycle, creating a practical maximum of 9 days of remaining maintenance.
- Factories stop producing when maintenance expires
- No penalty beyond inactivity
- Players must visit and renew factories individually
- Maintenance exists to support active empire management, not passive automation
Upgrades
Upgrades cost
- B1 → B2: 50 EMP
- B2 → B3: 100 EMP
- B3 → B4: 200 EMP
- B4 → B5: 400 EMP
Required Active Days
- B1 → B2: 30 days
- B2 → B3: 60 days
- B3 → B4: 120 days
- B4 → B5: 240 days
Land Upgrade Limits
- L1 Frontier → upgrade up to B3
- L2 Estate → upgrade up to B4
- L3 Industrial Zone → upgrade up to B5
Each land can contain maximum 1 B5 factory. Higher-tier blueprints may still be built directly depending on slot rules.
Rewards
MydEmpire does not print reward tokens. All rewards come from a real HIVE treasury funded by player activity and in-game economy.
Your Empire production (EP) determines your share — not luck, not farming.
- Rewards are distributed based on EP share
- Daily reward pool is calculated from treasury health
- Rewards depend on your strategy, activity, and overall treasury health
HIVE Reward Accumulation
- Unclaimed HIVE rewards accumulate for up to 7 days
- On the 8th day, expired rewards return to the treasury
- This keeps the system active and protects long-term sustainability
You are not earning tokens. You are earning a share.
Imperial Supply Crate
Open one Imperial Supply Crate daily to earn EMP rewards and rare Imperial Fragments used for premium asset creation.
Access Rule
- Free if ≥ 1.5% of Global EP/day
- Minimum requirement: 100 EP/day
- Otherwise: 25 EMP
Purpose
- Rewards real economic contributors
- Encourages competition for EP share
- Maintains treasury sustainability
Crate access is earned through production strength, not passive holding.
Relics
- +3% EP per relic
- Maximum 2 counted
- Total relic boost cap = 6%
Relics are rare strategic boosters and can also unlock premium convenience such as instant upgrade after active-day requirements are met.
Writ
Writ is a Genesis strategic asset connected to Founder-level status and long-term ecosystem privilege.
Shop
- Buy sealed packs
- Buy EMP
- Mint eligible extra blueprints
Marketplace
- Tradable: EMP, Blueprint, Relic, Writ
- Land trading in a future phase
- EMP fee: 3%
- Other assets: 5%
- Trades in HIVE
P2P Transfer
- No platform fee
- Direct transfer allowed
- Platform is not responsible for off-market deals
New Player Guide
- Buy a Genesis pack
- Open and review your assets
- Build your first factory
- Maintain it regularly
- Upgrade when eligible
- Expand your empire slot by slot